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Gameloft Arttest PBR Conversion Update

Just a test of taking previous gen assets and updating them to current gen PBR.
Using just the low poly and previously baked maps and DDO to quickly create updated texture for use in PBR engines, in this case UE4.
Since my old workflow involved masking out materials in my textures this process was painless.

Original asset was created in early 2013.

Beauty

Beauty

Wireframe

Wireframe

Realtime Tesselated Views

Realtime Tesselated Views

Views

Views

Maps

Maps