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Gameloft Arttest PBR Conversion Update

Just a test of taking previous gen assets and updating them to current gen PBR.
Using just the low poly and previously baked maps and DDO to quickly create updated texture for use in PBR engines, in this case UE4.
Since my old workflow involved masking out materials in my textures this process was painless.

Original asset was created in early 2013.

Fatih gurdal gl beauty

Beauty

Fatih gurdal gl wires

Wireframe

Fatih gurdal gl viewstes

Realtime Tesselated Views

Fatih gurdal gl viewslow

Views

Fatih gurdal gl maps

Maps