Website powered by

Astrogun Maq PBR Conversion

Just a test of taking previous gen assets and updating them to current gen PBR.
Using just the low poly and previously baked maps and DDO to quickly create updated texture for use in PBR engines, in this case UE4.
Since my old workflow involved masking out materials in my textures this process was painless.

Original asset was created in late 2012.

Fatih gurdal maq beauty


Fatih gurdal maq wires


Astrogun - Maq

Fatih gurdal maq viewstes

Realtime Tesselated Views

Fatih gurdal maq viewslp


Fatih gurdal maq maps