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Astrogun Sandman PBR Conversion

Just a test of taking previous gen assets and updating them to current gen PBR.
Using just the low poly and previously baked maps and DDO to quickly create updated texture for use in PBR engines, in this case UE4.
Since my old workflow involved masking out materials in my textures this process was painless.

Original asset was created in late 2012.

Fatih gurdal sandman beauty


Fatih gurdal sm wires


Astrogun - Sandman

Fatih gurdal sm viewstes

Views Tessellated

Fatih gurdal sm views


Fatih gurdal sm maps