Website powered by

Astrogun Sandman PBR Conversion

Just a test of taking previous gen assets and updating them to current gen PBR.
Using just the low poly and previously baked maps and DDO to quickly create updated texture for use in PBR engines, in this case UE4.
Since my old workflow involved masking out materials in my textures this process was painless.

Original asset was created in late 2012.

Fatih gurdal sandman beauty

Beauty

Fatih gurdal sm wires

Wires

Astrogun - Sandman

Fatih gurdal sm viewstes

Views Tessellated

Fatih gurdal sm views

Views

Fatih gurdal sm maps

Maps